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Channel: framebunker » Design
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camera control

Complaints about camera micromanagement are common in reviews for 3D tactical shooters on touch devices. It makes sense — controlling the camera’s movement, rotation, and zooming while keeping touches...

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hacking the static sky

The world of Static Sky pays homage to the “high tech and low life” focus of classic cyberpunk fiction. Hacking often plays a prominent role in these stories and we’re working hard to ensure that it is...

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enemy guard concept art

I took a some time last week to step away from the code and work on a little concept art to address one of the challenges that we faced when building the prototype that we demoed at GDC: too much...

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frequently asked questions

Over the past couple of weeks we’ve been getting quite a few questions about Static Sky. Thanks for the interest – it’s really nice that you care… Since the same things come up, we thought we’d take...

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unite europe 2015

In this video from Unite Europe 2015 in Amsterdam, I discuss player input and camera control in Static Sky. If you have any questions, feel free to ask them in the comments here and I’ll elaborate on...

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